3/3/2024 0 Comments Retroarch nes bordersI just wanted to be sure why it wasn't working. SNES, Super Famicom, Game Boy, and Game Boy Color emulation is supported. High Accuracy: A lot of effort has gone into making Mesen-S as accurate as possible. But I will use EmuDeck for the time being. Mesen-S is a cross-platform SNES emulator for Windows & Linux built in C++ and C. 256x224 (NES) It should be worth noting the NESs actual resolution is 256x240. Steam's build-in 'Remote Play Together' feature should be working for this core. I tried RetroArch and understand it isn't supported atm. This border can also be used as a '4:3 aspect ratio' border. Yes: Over 700 NES / Famicom games with achievements, check here All multiplayer options for this core in particular: RetroArch's build-in 'Netplay' feature should be working correctly with this core. I understand what you're saying, I understand you can use EmuDeck or the RetroArch core individually. It isn't that RetroArch is lacking a feature, it is that the emu community hasn't built RetroArch cores for every emulator. You aren't going to get the RetroArch menu/overlay for the emulators that are not running via a RetroArch core. Quick Menu > Overrides > Save Game Overrides so that the overlay loads for that specific game. The PCSX2 core for RetroArch is still in beta support and has known issues. Change the video settings so that the game screen fills the transparent section of the overlay (usually integer scale off, core provided aspect ratio). Buttons should be responsive to touch/mouse clicks, but was intended to be used as an decorative/cosmetic overlay/border. The Bezel Project was released for Windows You can now easily add Bezels Borders to your favorite Retro Games while running them in Mame or RetroArchTh. Full HD 1920x1080 Resolution, 16:9 Screen Ratio. I set up another overlay repo specifically for decorative borders. It should be using the standalone flatpak for the PCSX2 emulator. Created this idea, of an hybrid animated control with a Classic Playstation 1 console style. So I create this version base on Ferchos work. It seems like you are still missing the point that if you used EmuDeck to do the installations for your emulators, then it shouldn't be using RetroArch for the PS2 emulation. I cant find a famicom (Japan version of NES) which I like, and I am big fans of Animated overlay which created by Fercho. From what I can tell, RetroArch is lacking this feature which am surprised at, would just be a much nicer experience with the UI in game, for the time being I will work out the HotKeys, but thank you for your input. Sorry I had planned on responding after eating, but life. Originally posted by Taktloss:Gonna repeat myself but as said PCSX2 which comes with EmuDeck does use the standalone Version and not some RetroArch Core so it is its own thing
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